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I hope PlayStation doesn’t forget to include the epic secret ending of the first God of War in the new remake


It was 2005 when Santa Monica Studio was preparing to launch one of the most successful video games, not only of that year, but of the decade. god of war It conquered millions of players for its violent bet on Greek mythology, presenting an unstoppable Kratos in the face of the injustices of the gods of Olympus.

In order to put an end to Ares, the Ghost of Sparta decided to obtain the powers of Pandora’s box that was in the temple that the Titan Cronus carried on his back. A gigantic being that wanders through the desert as punishment from Zeus and that we would later kill in the third installment of the saga, but whose original ending was more interesting.

If we finished the story on the highest difficulty mode, the Sony developer would reward us with an extra scene that would function as a secret ending. In it, we hear the narrator Gaia tell how Cronos continued to wander for 1,000 more years with the structure on his back, to the point that he died in the middle of a plain and his giant skeleton was exposed.

I'm going to have a problem finishing Crimson Desert, because it looks too much like Red Dead Redemption 2

What is striking is that Santa Monica Studio proposed a scenario in which everything that happened in god of war had happened in a realistic timeline, so a modern army would appear in the area. Thus, the soldiers would go on to claim the enormous treasures hidden within and explore what kind of mysteries lay among its devilish challenges.

A very crazy idea that was completely discarded and was more a fantasy on the part of the team led by David Jaffe than a serious proposal. It must be remembered that the beginning of the franchise was not planned as a series of more video games, so many of the initial concepts were not as firm as they later became. We will see if in the new trilogy of remakes there is an extra nod to this unforgettable detail.

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